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How to change the image (texture) of a GUITexture in C#.

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I am making a game, and the player has multiple weapons, and I want to display which weapon is being used. I made two pictures to show which picture is being used. But I have no idea how to make it switch from one to another. I understand how to access the GUITexture, but I don't understand how to access the Texture that is in my assets folder. This is the code I am currently using, but I don't know what's going wrong. GameObject.Find("Weapon").guiTexture.texture = Resources.Load("sword") as Texture2D; The image is names "sword". If you find a URL to my problem, please link me to it, but I could not find an answer.

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