Hi,
I use the following code to load an asset bundle from disk:
AssetBundle.CreateFromFile(path);
This works first time I run this code, but if I try to load the same asset bundle later (while the instance of unity is running), the object is just NULL. I think this is because unity has maybe cached this in memory - if so, how do I access it second time round?
Thanks in advance for any pointers!
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